Choose what to play. Locked tiers open as you progress in Campaign.
How it works
Build each word from its pieces, then drop or tap it into the phrase where it belongs.
+1 – each merge, and each phrase you turn green
+1 to +10 – finishing a level, by tier (Easy 1 to Leviathan 10)
-2 – a peek (?)
-2 – a wrong merge
-5 – moving a tile to a different phrase type
FREE – moving tiles between slots of the same phrase type
FREE – rearranging tiles inside a phrase
Reach 0 and the run ends – in Campaign you fall back to your last checkpoint.
TILE COLOURS
verb / auxiliary – e.g. build, had, is
noun / pronoun – e.g. dog, it, keys
adjective – describes a noun (cold, ancient); 3RD makes an adjective
3RD marker – turns a verb into a describing word (broken, seen)
article / possessive – the, a, its
adverb – e.g. quickly, always
-ing form – e.g. running, sensing
-s / -es – plural or 3rd-person (dogs, runs)
structure word – of, and, that, to
PHRASE TYPES
NP names who or what – the tired dog, it, three keys
VP the action or state. Usually a white verb, but it can hold a yellow -ing word (is running, having done), or a green word when that word completes the verb (was broken).
PP starts with a preposition and often ends in a blue noun – under the bed, of glass, near the gate
AdvP how, when, or how often – quietly, always, very slowly
ADJ a describing word that stands alone as its own phrase (not tucked inside a noun phrase). Often after a verb (grew heavier, feels cold), but also opening a sentence (Alarmed by…, Silent and still…) or after an adverb (quietly certain).
AUX a helper verb moved to the front in questions and inversions – had, did, would
LINK a joining word tying clauses together – and, but, that, when, the moment
INF “to” plus a plain verb – to acknowledge, to escape, to prove